Camping Skill Revamp
by Fink of Oceania

These are just a few ideas for the expansion or enhancement of the Camping skill. The basic skill use is to remain unchanged. Rather, these ideas are in addition to the existing functionality.

Kindling still functions as the method for starting a campfire.

Bedrolls still function as the method for logging out in a secure camp.

The delay in securing a camp could be scaled down based on skill level. Normally it takes 30 seconds to secure the camp. For every 5 points in Camping, deduct one second of from the delay. At GM, this would mean waiting only 10 seconds to secure the camp.

New item, Fire Pit (25/50 skill needed).

At 25 Skill: Places a temporary fire pit graphic (as seen in gypsy camps) that may be used for cooking. Does not bake. May not be placed within a guard zone or house. Does not block house placement. Must be redeemed to be placed again. One per character. Disappears when owner logs out.

At 50 Skill: Places a temporary camp cauldron graphic that may be used for cooking and baking. May not be placed within a guard zone or house. Does not block house placement. Must be redeemed to be placed again. One per character. Disappears when owner logs out.

New item, Tent (75/100 skill needed).

At 75 Skill: Places a small tent which may be used as a base camp. Does not block or exclude spawn or other players. May not be placed within a guard zone or house. Does not block house placement. Must be redeemed to be placed again. One per character. Disappears when owner logs out. May be used by party members to rejuvenate; +1 to MR/SR/HPR while resting in the tent and not combat flagged. Does not condemn any housing held by the character's account.

At 100 Skill: Places a tent which may be used as a base camp. Contains a strong box that holds 125 items/400 stones, accessible by owner. Does not block or exclude spawn or other players. May not be placed within a guard zone or house. Does not block house placement. Must be redeemed to be placed again. One per character. Remains when owner logs out, decays like a ship. Refreshed by opening the strong box. May be used by party members to rejuvenate; +2 to MR/SR/HPR while resting in the tent and not combat flagged. Does not condemn any housing held by the character's account.